I don't know if any of y'all have seen the new level 58 spells...but lemme tell ya...THEY'RE AWESOME. We now have seen all of the spells, but if you haven't, here ya go! They each cost 8 pips. And did I mention they're AWESOME?!
Fire: Efreet. It's a big genie-type dude with a large golden sword and even better hair than Malistaire. Deals 895 damage with a sword slash, plus gives the opponent a -90% damage negative!
Ice: Snow Angel (!). Love the name, LOL (get it? Like a snow angel? HA). Anyways, creepy cloaked guy (or girl?) comes down from the heavens on a pegasus. He/she (let's call it 'It') is holding a glowing blue lantern-thing, which sprays icy awesomeness onto the enemy! Deals 100 damage, then 660 over the next three rounds (that's 220 each round). Also taunts all of 'em!
Storm: Leviathan. That is a biiiiig snake. It wiggles around a little, then pops up in the middle of the stormy battlefield and spits some lightning out of its nose. Next, it flips over and dives back in, slapping the enemy with its tail! Didn't see that coming, eh? Yeah, I was expecting some lightning-breath too, but I guess we'll have to wait for level 68 for that. :)
Myth: Medusa (thanks comment-folks!). You know, the lady with the snake hair? An earthquake splits the ground, and she rises up with two huge swords...um...and then screams at you? Like Leviathan: why not just HIT you with the swords? Come on, Medusa, get real. You don't hafta show off your cool scream, even though it deals 770 damage. Silly snake lady!
Death: Skeletal Dragon. It's kind of self-explanatory, except for the huge glowing purple wings. It flies, then falls, then shoots Death stuff (DEATH BREATH!) at the enemy for 200 damage, plus 810 more over three rounds (270 per round).
Life: FOREST LORD. Yessss!! It's an AoE spell. THANK YOU KI! 560-640 damage. Wowza. Giant fuzzy green dude appears, makes some trees, grabs their branches, absorbs some tree energy (I guess), and BASHES EVERYBODY!!! This is great. Theurgists: enjoy.
Balance: Ra. Okay, I admit, I totally thought that this guy was a new Solar spell (thanks to Pegasus7 for proving me wrong, LOL). However, Ra makes a great Balance spell, going along with the ancient Egyptian theme (plus giant floating fiery orb). He appears with his staff and Ankh, which he uses to magnify the sun's heat onto all your enemies! 560-640 damage for everyone! ALL HAIL RA!
Okay, guys, do your thing on the Test Realm and keep up the good work!
Showing posts with label spells. Show all posts
Showing posts with label spells. Show all posts
Monday, October 11, 2010
Friday, January 1, 2010
Happy New Year! And my favorite spells!
I just wanted to wish you all a happy 2010, and I hope you had a great New Year's celebration! Now, I devised a list of my favorite spells and the reasons that I love them. There is one for each school. They can be based on coolness, power, or anything else you like about the spell! Make your own list and compare with mine by putting it as a comment on this post! Enjoy!
Ice: As my own school, this one is a tough choice for me, but I have to go with Balefrost. That's right, not old Frosty the Giant or Colossus or Tower Shield (all of which I am fond of). This spell is awesome--at just two pips, it gives ice spells 35% higher damage! Use an ice positive or two, a couple traps, and one whopping damage spell. There is the secret to boss-pwnage, for lack of a better term.
Fire: Yes, I am a dog person, which might make me a little biased--but it's Heckhound. Especially when used by a Pyromancer, preferably with lots of power pips and positives! This guy can deal massive damage in those three turns, if powered up enough. Ah, yes, Briskbreeze Tower has taught me much, including the effectiveness of a decent damage over time spell.
Storm: So Wild Bolt gets a close second, but I have to say, Kraken has really grown on me. When you're in a pinch, pull out that Kraken (if it doesn't fizzle) for only four pips, and make a reasonably large dent in that monster! Sure, Kraken isn't as powerful or cool as a Triton or Storm Lord, but it's totally under-appreciated! So thank you good Kraken for all you have done for us!
Myth: Absolutely Ninja Pig. This will never change. First, they're ninjas, and they're also pigs. It's pure awesomeness in the form of a fat pink animal wearing a mask and chucking weapons at people. LOVE IT!!! It also does a fair amount of damage--640, I think. Not too shabby!
Life: Okay, okay, I have succumbed to the crazy fabulousness of the final spell. But seriously, you don't get much better than Rebirth. It's a tree that gives all the members of your team 650 HP, plus an absorb for 400! I do love a good Dryad or Seraph, but Rebirth is the icing on the cake (the good icing, not the gross hardening kind. Can icing go stale?).
Death: Here's a really great one-pip spell: Feint. This is a useful spell for boss fights, but I would suggest preparing yourself for a strong hit afterward. It gives your opponent a 70% any-attack trap, and the user a 30% of the same type. Just remember, bosses are not dumb. They will figure you out and hit your weak points if you don't defend yourself! So anyway, save Feint for either a low-cost low-power attack to finish the job, or use it at max pips when you want to fire off your biggest attack and make it sting!
Balance: For you aspiring Sorcerers--I really hate to tell you this, but Hydra is totally overrated. What's really great is Power Nova. Another final spell, I know, but I can't help myself. It's a burning sphere of balance that shoots itself at everyone and deals LOTS O' DAMAGE!!! So even though Hydra looks much cooler, and makes a sweet pet, it's Power Nova that you should be looking forward to.
Wednesday, December 30, 2009
For the high-level Diviners or the curious: Wild Bolt. A curse or a blessing?
For those good Diviners out there: how do you stand it? I admire your patience, because those low-accuracy spells of yours drive me nuts! Especially old Wild Bolt. My compadre. My amigo. But not really. For those of you who haven't encountered this wacky little number, here's the info: Wild Bolt is a storm spell--2 pips--1000+ damage. Sounds too good to be true, right? Well it is. Because guess what, it's only 10% accuracy (well, 20% on treasure cards, but that's not much better).
I've got about six of these babies in my treasure card collection (courtesy of a kind Diviner friend--thanks Rowan!), and I'm happy to announce that I recently scored my first hit with one! You know, the great thing about a treasure card is when you fizzle it, you don't lose it. Just be aware that in the case of these high-power, low-cost, nearly nonexistant-accuracy spells, you'll just keep on fizzling. And fizzling. And fizzling...
I've got about six of these babies in my treasure card collection (courtesy of a kind Diviner friend--thanks Rowan!), and I'm happy to announce that I recently scored my first hit with one! You know, the great thing about a treasure card is when you fizzle it, you don't lose it. Just be aware that in the case of these high-power, low-cost, nearly nonexistant-accuracy spells, you'll just keep on fizzling. And fizzling. And fizzling...
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