Wednesday, December 30, 2009

Briskbreeze Tower: the ultimate level fifty challenge!

Grandmasters: this one goes out to you.
Briskbreeze Tower: get ready.

Really hard? Yes. Impossible? No way. Annoying? Completely.

People die in there. But they always come back for more. I call it the Briskbreeze Addiction.

So, my advice: make sure you have four people, because those bosses aren't gonna be any easier on you if there's only three. I would suggest taking along a friendly Theurgist, and if you are a Theurgist, take along a friendly Diviner (or two).

Here's the scoop. Ten floors. Two bosses. Cheating *gasp*

But the good news is, the floors that do not include bosses have four Dragonspyre-level monsters that do not cheat, so hopefully they will not be too much of a nuisance.

Now, the bosses...they're an entirely different story. The first boss is fire, so ice grands, load your decks. The problem with him is his minion, the devious Exploding Ember. Just kill him, please. He's a crazy one. If you let him sit until he gets four pips, BOOOOOM! He blows up with an enormous Meteor Strike. 10,000 damage for everyone. Goody. Another of this boss's secrets is his mysterious Meteor Strike, which does off-the-charts damage as well. Plus he can do it with no pips. Make sure you've got a couple good wards.

The final boss is death. What a cliche. But anyway, he has the same little Meteor Strike trick. He also has a devastating Heckhound that does over 500 damage a turn!!! Wow! He can summon three minions with 1500 HP each, but I think he can only do that once (hopefully). None of them are Exploding Embers, so don't worry about that. A good trick for both of the bosses is a fire dispel. If you can learn it, use it, and use it often.

Just remember, it's not impossible. I am a survivor. And it is definitely not a waste of time (I scored more than 10,000 gold selling all the loot! Whoopee!)

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